![]() ![]() I just feel like the rest of the game is a lot more inspired than the achievement choices. Or maybe beating all 6 bosses in a row without dying.Īlso please don't take that the wrong way. That would have been awesome and I think the player would feel like they had more control over the outcome and if the difficulty was tweaked right it could be something impressive to have. That would be both fun, slightly skill oriented, it wouldn't have forced us to play w/o healing magic, and most importantly we wouldn't have to pound the "Restart" button constantly.Ī more skill-intensive Valhalla mode achievement would have been a well play-tested time attack, imo. Or "Impaler of : Kill with Gungnir" or "Smasher of : Kill with Mjollnir. ![]() Or a tricky skill-based achieve that reinforced the lore and let us play the game as it was designed. whoopee." I feel either harder achievements that had less RNG or less annoying achievements would ultimately be more meaningful. I played this long enough to get RNG positive runs. I love the idea of the achievements but they certainly aren't the kind where I feel like "yeah! I earned that!" They make me feel like "Cool. Not only that but for anyone who cares about achieves they fundamentally change the game in a negative way a la "beat each boss with one hand tied behind your back." Healing magic is basically a worthless ability to anyone who cares about achievements, for example. It's just more RNG than seems acceptable for me to ever think of these achievements as being impressive or skill based. I love the game in general but there's just a lot of RNG involved in the fights such that it makes some of the perfect/shun clears feel meaningless when you get them. Jotun is a short experience - I completed it in about 7 hours - but the game’s brevity doesn’t forgive Jotun’s lazy game design when it comes to its exploration segments.I really enjoy challenging achievements and I'm halfway done the Valhalla mode achieves but I gotta say I don't think this game's achievements endear me to it. In one instance during my playthrough, an area introduced a puzzle element that involved traversing a swamp via floating rafts, but the mechanic never felt fully explored. This sleepy game design applies to Jotun’s light exploration puzzles, too. Ive finished it in about 4 and a half hours and missed only 1 secret. Each area presents players with new environmental hazards to overcome, but these are never more difficult than employing a well-timed roll. I even think about starting it over again. These power-ups, which range from healing yourself to cloning yourself, are scattered around exotic locations from Norse mythology, such as Niflheim or Yggdrasil, but sadly, exploring these areas is never nearly as exciting as their climactic boss fights. For all their difficulty, these fights never seem unfair - especially with the additions of special power-ups you discover throughout the game. The fight against Isa, for example, takes place on an appropriately icy battlefield that impairs Thora’s mobility, while the fight against Fe puts her in an earthy arena… surrounded by hundreds of enemies. These skirmishes are a delight – each one challenging and different from each other. To do so, she must impress the gods by slaying the fearsome jötnar, colossal titans that make up the game’s boss battles. Jotun tells the story of Thora, a Viking warrior who dies ingloriously at sea but is given a second chance to earn her place in Valhalla. ![]()
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